My journey back through the mystical labyrinths of Role Playing Games led me to the most predictable point possible – The Star Wars RPG. We played quite a lot of this as teenagers and my memory is that the books published by West End Games were always really well produced and entertaining. This game actually created a lot of what was later to become known as The Expanded Universe. Prior to this, we only had those jokey nicknames like Hammerhead, Squidhead and Motorhead (One of these may be falsified). I still love the fact that there was a character whose given name (or the name of his race) was Snaggletooth. Actually maybe it was both: Snaggletooth The Snaggletooth. Who has a snaggle tooth.
Other stuff from that original RPG that was ace:
- Anyone can fly any ship – this is quite an important distinction from things like the Star Trek game in which you could only do something if you’d spent a couple of years at the Academy taking exams – here, like in the movies you can just just leap into some bucket of bolts, start flipping switches and be doing The Kessel Run in an unspecified amount of time and/or distance
- One of the starting “character templates” was called “Quixotic Jedi“
- It taught me the meaning of the phrase “In Media Res” – According to the rulebook, all Star Wars movies start in the middle of the action. Except they don’t – only Star Wars (and, later Revenge Of The Sith) actually do.
- It was more about heroically doing faintly ridiculous things, rather than collecting gold pieces and +2 Vorpal Swords
I guess if I’m going to run any RPGs, that’s the one, right? I mean I’ve spent the last 36 years filling my head with made up space nonsense, I may as well put it to some use. So, after a quick trip to eBay I bought up a bunch of the more recent (but now over a decade old) Wizards Of The Coast published RPG books. I think the edition I have is officially called “The One with Episode 2 Shit In It”. Since then my internet research has told me that the later “Saga Edition” (aka “The One With Episode 3 Shit In It”) is better, but even that’s been replaced by Edge Of The Empire published by Fantasy Flight. Even though this brings out a primal urge in me to get back on eBay and spend a ton more money, I suspect it doesn’t matter what system you use. With the old West End Games version, after a while you used to have to throw a bucketfull of d6 dice to do anything at all and I don’t recall anyone complaining.
For a scenario I bashed together a bunch of bits of the movies, along with references to some of my favourite stuff from the Expanded Universe (Purely for my own amusement, there is a casino on Nar Shaddaa called The Kopa Khan
). I had a out-of-time Jedi that had been frozen in carbonite since The Clone Wars, a starship chase through the aforementioned cityplanet, Trandoshan Bounty Hunters and a sneaky doublecrossing Duro. Everything came to a head on the Moon of Sulon, purely because I liked the old Dark Forces/Jedi Knight
games. No “Grave Tuskens
” though – that’s the beauty of this shit – you can ignore anything you don’t like. Now, roll for your Midichlorian count…
Seeing as the game was relatively well received (ie. no one fell asleep, set fire to their character sheet or punched me in the face) now I’m continuing a campaign for these characters – luckily, there are a ton of published adventures out there on the web. Next up is Dawn Of Defiance
, a ten part adventure, that I’m not sure we’ll get all the way through, but I’m going to have fun redrawing all the characters from it. And also my own. I guess doodling the most obscure characters I could find
from the Star Wars Universe wasn’t quite niche enough – I eventually had to start making them up.